用C语言编猜单词小游戏
Beep(NOTE_1, HALF_BEEP);#include
c语言小游戏_C语言小游戏合集200
#include
#include
#include
#define max 1024
#define min 50
void main()
{FILE fp;
char c;
int i=0;
int j=0;
//读文件
char str[max][min]={0};
if((fp=fopen("word.txt","r"))==NULL)
{printf("can not open file word.txt\n");
exit(0);
}c=fgetc(fp);
while(c!=EOF)
{if(c!=' ')
{str[i][j]=c;
j++;
}else
{i++;
j=0;
}c=fgetc(fp);
}//产生随机数,0-i
srand((unsigned int)time(NULL));
int n=rand()/20;
while((n<0)||(n>i))
{n=rand()/20;
}printf("取得的随机数是第%d个单词\n",n);
//检查单词
printf("#######guess begin######\n");
printf("\n");
char gs;
char con='y';
while(con=='y')
{printf("请输入字母,# 号表示结束\n");
scanf("%c",&gs);
getchar();
char gue[min]={0};
int flag=0;
while(gs!='#')
{for(int i=0;str[n][i]!='\0';i++)
{if(str[n][i]==gs)
{printf("字母%c在单词中\n",gs);
flag=1;
break;
}}
if(!flag)
{printf("字母%不在单词中\n",gs);
}printf("请输入字母,# 号表示结束\n");
scanf("%c",&gs);
getchar();
}printf("请输入你猜的单词\n");
scanf("%s",gue);
getchar();
if(!(strcmp(str[n],gue)))
{printf("恭喜你,猜对了!\n");
}else
{printf("很遗憾,你猜错了\n");
}printf("continue?y is guess again,press any key to end \n");
scanf("%c",&con);
getchar();
}fclose(fp);
c语言能写出什么样有意思的小程序?
printf("Please input one case you want to put:\n(A/a:stone;B/b:cloth;C/c:forfex;Q/q:quit)\n");要看你对c掌握到什么程度了~呵呵,在你看来什么就算是有趣呢?小游戏可以有贪吃蛇,五子棋,积木……而小的管理系统有学生信息管理,图书馆的管理……各种管理都可以去试编哦!当然,C还能编作系统,驱动程序……等更大的功能!好好学吧,相信你会喜欢它的!
weform-audio让机箱唱歌(不是音响哦,也不是耳麦) 原理就是调用Beep函数,控制时长。以下代码在vc++ 2008编译通过 // beep.cpp : 定义控制台应用程序的入口点。
#include "windows.h"
#define ONE_BEEP 600
#define HALF_BEEP 300#define NOTE_1 440
#define NOTE_2 495
#define NOTE_3 550
#define NOTE_4 587
#define NOTE_5 660
#define NOTE_6 733
#define NOTE_7 825
#define NOTE_NONE Sleep(ONE_BEEP);
int _tmain(int argc, _TCHAR argv[])
{ Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_5, HALF_BEEP);
Beep(NOTE_12, ONE_BEEP);
Beep(NOTE_6, ONE_BEEP);
Beep(NOTE_1, ONE_BEEP);
Beep(NOTE_5, ONE_BEEP3);
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_2, HALF_BEEP);
Beep(NOTE_3, ONE_BEEP);
Beep(NOTE_2, HALF_BEEP);
Beep(NOTE_2, ONE_BEEP4); Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_3, ONE_BEEP);
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_12, ONE_BEEP);
Beep(NOTE_7, ONE_BEEP);
Beep(NOTE_6, ONE_BEEP);
Beep(NOTE_12, ONE_BEEP);
Beep(NOTE_5, ONE_BEEP3);
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_2, HALF_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_4, ONE_BEEP);
Beep(NOTE_7, ONE_BEEP);
Beep(NOTE_1, ONE_BEEP4); Beep(NOTE_6, ONE_BEEP);
Beep(NOTE_12, ONE_BEEP);
Beep(NOTE_12, ONE_BEEP3);
Beep(NOTE_7, ONE_BEEP);
Beep(NOTE_6, HALF_BEEP);
Beep(NOTE_7, HALF_BEEP);
Beep(NOTE_1, ONE_BEEP3);
Beep(NOTE_6, HALF_BEEP);
Beep(NOTE_7, HALF_BEEP);
Beep(NOTE_12, HALF_BEEP);
Beep(NOTE_6, HALF_BEEP);
Beep(NOTE_6, HALF_BEEP);
Beep(NOTE_5, HALF_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_2, ONE_BEEP4);
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_5, HALF_BEEP);
Beep(NOTE_12, ONE_BEEP1/2);
Beep(NOTE_7, HALF_BEEP);
Beep(NOTE_6, ONE_BEEP);
Beep(NOTE_12, ONE_BEEP);
Beep(NOTE_5, ONE_BEEP3); Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_2, HALF_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_4, ONE_BEEP1/2);
Beep(NOTE_7, HALF_BEEP);
Beep(NOTE_1, ONE_BEEP3); return 0;
#include
#include
#include
#include
#include
#define numOfQuestions 10
void main()
{srand(1);
for(int i=0;i {bool add = rand()%2; char oper = '-'; if(add) oper = '+'; int a = rand()%100; int b = rand()%100; {while(b>a)b = rand()%100; }printf("%d %c %d =?", a, oper, b); int answer = 0; scanf("%d", &answer); bool correct = false; if(add) {if(answer == (a + b)) correct = true; }else {if(answer == (a - b)) correct = true; }if(correct)printf("回答正确!\n"); else printf("回答错误!\n"); }} 这是个汉诺塔程序,在调试的时候,输入的数字不要大于15,因为每大一个数 所得的结果的步骤都会多一倍。如果你有耐心等待结果的话除外。汉诺塔是在欧洲 流行的一种游戏,有a,b,c三个竿。a竿上有若干个由大到小的圆盘,大的在下面, 小的在上面,b,c都是空杆,请你把a杆上的圆盘都倒到别的杆上,或b或c,在倒盘 的过程中不可以大的压小的,实例程序如下: #include int i=0; main() {unsigned n; printf("Please enter the number of discs: "); scanf("%d",&n); printf("\tneedle:\ta\t b\t c\n"); movedisc(n,'a','c','b'); printf("\t Total: %d\n",i); getch(); }movedisc(n,fromneedle,toneedle,usingneedle) unsigned n; char fromneedle,toneedle,usingneedle; {if(n>0) {movedisc(n-1,fromneedle,usingneedle,toneedle); i++; switch(fromneedle) {case 'a':switch(toneedle) {case 'b':printf("\t[%d]:\t%2d------>%2d\n",i,n,n); break; case 'c':printf("\t[%d]:\t%2d------------->%2d\n",i,n,n); break; case 'b':switch(toneedle) {case 'a':printf("\t[%d]:\t%2d<----------%2d\n",i,n,n); break; case 'c':printf("\t[%d]:\t\t%2d------>%2d\n",i,n,n); break; case 'c':switch(toneedle) {case 'a':printf("\t[%d]:\t%2d<--------------%2d\n",i,n,n); break; case 'b':printf("\t[%d]:\t\t%2d<--------%2d\n",i,n,n); break; }movedisc(n-1,usingneedle,toneedle,fromneedle); }} 觉的这个怎么样啊? /a finger-guessing game/ #include #include main() {char ch; char artificial; int random; while (1)/如果不退出,则永远玩游戏/ {srand(time(NULL));/使rand随机而不重复/ artificial=getch(); if(artificial=='q'||artificial=='Q') exit(0);/游戏循环出口/ if(artificial!='A'&&artificial!='B'&&artificial!='C'&&artificial!='a'&&artificial!='b'&&artificial!='c') continue;/其他字母全部跳过/ if(artificial=='A'||artificial=='a') printf("You put out stone.\n"); if(artificial=='B'||artificial=='b') printf("You put out cloth.\n"); if(artificUnicodeial=='C'||artificial=='c') printf("You put out forfex.\n"); random=rand()%3+1; switch(random) {case 1:/这是电脑出石头的情况/ if(artificial=='A'||artificial=='a') {printf("Ah,We are the same.\n");/如果一样,继续/ continue; }if(artificial=='B'||artificial=='b') {printf("Oh,you are perfect!You he won!"); printf("\nDo you want to play again?y/n\n");/判断是否继续游戏/ ch=getch(); if(ch=='y') continue; else exit(0); }if(artificial=='C'||artificial=='c') {printf("Ah,ha!I won!"); printf("\nDo you want to play again?y/n\n"); ch=getch(); if(ch=='y') continue; else exit(0); }case 2:/电脑出布的情况处理/ printf("I put out cloth.\n"); if(artificial=='B'||artificial=='b') {printf("Ah,We are the same.\n"); continue; }if(artificial=='C'||artificial=='c') {printf("Oh,you are perfect!You he won!"); printf("\nDo you want to play again?y/n\n"); ch=getch(); if(ch=='y') continue; else exit(0); }if(artificial=='A'||artificial=='a') {printf("Ah,ha!I won!"); printf("\nDo you want to play again?y/n\n"); ch=getch(); if(ch=='y') continue; else exit(0); }case 3:/电脑出剪刀的情况处理/ printf("I put out forfex.\n"); if(artificial=='C'||artificial=='c') {printf("Ah,We are the same.\n"); continue; }if(artificial=='B'||artificial=='b') {printf("Ah,ha!I won!"); printf("\nDo you want to play again?y/n\n"); ch=getch(); if(ch=='y') continue; else exit(0); }if(artificial=='A'||artificial=='a') {printf("Oh,you are perfect!You he won!"); printf("\nDo you want to play again?y/n\n"); ch=getch(); if(ch=='y') continue; else exit(0); }} }getch(); }希望可以帮到你,谢谢! int game::GetCommand() {int c = 0; if (GetAsyncKeyState('A') & 0x8000) c |= CMD_}break;LEFT; if (GetAsyncKeyState('D') & 0x8000) c |= CMD_RIGHT; if ((GetAsyncKeyState('W') & 0x8000)||(GetAsyncKeyState('K') & 0x8000)) c |= CMD_UP; if (GetAsyncKeyState('S') & 0x8000) c |= CMD_DOWN; if (GetAsyncKeyState('J') & 0x8000) c |= CMD_SHOOT; if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) c |= CMD_ESC; return c; }void game::left() {role.iframe=-1; role.turn=-1; role.x-=STEP; if(is_l_touch(1)==1) role.x+=STEP; if(role.x role.x+=STEP; }void game::right() {role.iframe=-1; role.turn=1; role.x+=STEP; if(is_r_touch(1)==1) role.x-=STEP; if(role.x>role.xright&&(-xmap+role.x {role.x-=STEP; xmapsky-=1; xmap-=STEP; }} void game::up() {mciSendString("play mymusic4 from 0", NULL, 0, NULL); role.iframe=-1; v0=-sqrt(2GHIGH); role.jump=1; #include using namespace std; #include #include int cchuquan() {int t; srand(time(0)); //seed t = rand() % 3+ 1; // random number 1-3 if(t==1) {couint attr dividerHorizontal 0x7f040067t<<"电脑出的为剪刀!"< }else if(t==2) {cout<<"电脑出的为石头!"< }else {cout<<"电脑出的为布!"< }return t; }int iswin(int n,int m) {if(n==m) {return 0; }else if(n==1&&m==2) {return -1; }else if(n==1&&m==3) {return 1; }else if(n==2&&m==1) {return 1; }else if(n==2&&m==3) {return -1; }else if(n==3&&m==1) {return -1; }else {return 1; }} int main() {const int jiandao=1; const int shitou=2; const int bu=3; cout<<"请输入你要选择的局数(必须为奇数且大于1):"; int n; cin>>n; int win=0,shu=0; for(int i=0;i {cout<<"请出拳: 1:为剪刀;2:为石头;3:为布"< int flag; cin>>flag; if(flag==1) {cout<<"你出的为剪刀!"< }else if(flag==2) {cout<<"你出的为石头!"< }else {cout<<"你出的为布!"< }int cf=cchuquan(); if(iswin(flag,cf)==1) {++win; }else if(iswin(flag,cf)==-1) {++shu; }} {cout<<"恭喜你获胜!"< }else {cout<<"非常遗憾!你失败了!"< }return 0; }c++写的 呵呵 你可以参考 我这有本《C游戏编程从入门到精通》电子书! 《C语言课程设计案例精编》 案例一 贪吃蛇游戏 案例二 计算器 案例三 黑白棋游戏 案例四 迷宫问题 案例五 扫地雷游戏 案例六 速算24 案例七 数据结构CAI系统 案例八 进程调度 案例九 存储管理分区分配算法 案例十 通讯录 案例十一 学生成绩管理 案例十二 工资管理 案例十三 图书借阅管理 案例十四 教师工作量计算 需要的话留下邮箱,给你发过去! 微星有智能超频开关,配上好点的蓝宝或者迪兰都可以 #include #include #include int main() {int i,a,n; srand((int)time(NULL)); n=rand()%100+1; for(i=0; i<5; i++) {printf("请输入一个介于1到100的整数:"); scanf("%d",&a); if(a printf("猜小了!\n"); if(a>n) printf("猜大了!\n"); if(a==n) {printf("猜对了!\n"); break; }} return 编辑源代码->编译->链接0; 以下是贪吃蛇源代码: #include #include #include #include #include #define N 21 void gotoxy(int x,int y)//位置函数 {COORD pos; pos.X=2x; pos.Y=y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); }void color(int a)//颜色函数 {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a); }void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果) {int i,j;//初始化围墙 int wall[N+2][N+2]={{0}}; for(i=1;i<=N;i++) {for(j=1;j<=N;j++) wall[i][j]=1; }color(11); for(i=0;i {for(j=0;j {if(wall[i][j]) cout<<"■"; else cout<<"□" ; }cout< }gotoxy(N+3,1);//显示信息 color(20); cout<<"按 W S A D 移动方向"< gotoxy(N+3,2); color(20); cout<<"按任意键暂停"< gotoxy(N+3,3); color(20); cout<<"得分:"< apple[0]=rand()%N+1;//苹果 apple[1]=rand()%N+1; gotoxy(apple[0],apple[1]); color(12); cout<<"●"< }int main() {int i,j; int snake=NULL; int apple[2]; int score=0; int tail[2]; int len=3; char ch='p'; srand((unsigned)time(NULL)); init(apple); snake=(int)realloc(snake,sizeof(int)len); for(i=0;i snake[i]=(int)malloc(sizeof(int)2); for(i=0;i {snake[i][0]=N/2; snake[i][1]=N/2+i; gotoxy(snake[i][0],snake[i][1]); color(14); cout<<"★"< }while(1)//进入消息循环 {tail[0]=snake[len-1][0]; tail[1]=snake[len-1][1]; gotoxy(tail[0],tail[1]); color(11); cout<<"■"< for(i=len-1;i>0;i--) {snake[i][0]=snake[i-1][0]; snake[i][1]=snake[i-1][1]; gotoxy(snake[i][0],snake[i][1]); color(14); cout<<"★"< }if(kbhit()) {gotoxy(0,N+2); ch=getche(); }switch(ch) {case 'w':snake[0][1]--;break; case 's':snake[0][1]++;break; case 'a':snake[0][0]--;break; case 'd':snake[0][0]++;break; default: break; }gotoxy(snake[0][0],snake[0][1]); color(14); cout<<"★"< Sleep(abs(200-0.5score)); if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1 {score++; len++; snake=(int)realloc(snake,sizeof(int)len); snake[len-1]=(int)malloc(sizeof(int)2); apple[0]=rand()%N+1; apple[1]=rand()%N+1; gotoxy(apple[0],apple[1]); color(12); cout<<"●"< gotoxy(N+5,3); color(20); cout< }if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败 {gotoxy(N/2,N/2); color(30); cout<<"失败!!!"< for(i=0;i free(snake[i]); Sleep(INFINITE); exit(0); }} return 0; }参考资料:从C++吧看来的 像素射击:int anim abc_fade_in 0x7f010001 int anim abc_fade_out 0x7f010002 int anim abc_grow_fade_in_from_bottom 0x7f010003 int anim abc_popup_enter 0x7f010004 int anim abc_popup_exit 0x7f010005 int anim abc_shrink_fade_out_from_bottom 0x7f010006 int anim abc_slide_in_bottom 0x7f010007 int anim abc_slide_in_top 0x7f010008 int anim abc_slide_out_bottom 0x7f010009 int anim abc_slide_out_top 0x7f01000a int anim abc_tooltip_enter 0x7f01000b int anim abc_tooltip_exit 0x7f01000c int attr actionBarDivider 0x7f040001 int attr actionBarItemBackground 0x7f040002 int attr actionBarPopupTheme 0x7f040003 int attr actionBarSize 0x7f040004 int attr actionBarSplitStyle 0x7f040005 int attr actionBarStyle 0x7f040006 int attr actionBarTabBarStyle 0x7f040007 int attr actionBarTabStyle 0x7f040008 int attr actionBarTabTextStyle 0x7f040009 int attr actionBarTheme 0x7f04000a int attr actionBarWidgetTheme 0x7f04000b int attr actionButtonStyle 0x7f04000c int attr actionDropDownStyle 0x7f04000d int attr actionLayout 0x7f04000e int attr actionMenuTextAppearance 0x7f04000f int attr actionMenuTextColor 0x7f040010 int attr actionModeBackground 0x7f040011 int attr actionModeCloseButtonStyle 0x7f040012 int attr actionModeCloseDrawable 0x7f040013 int attr actionModeCopyDrawable 0x7f040014 int attr actionModeCutDrawable 0x7f040015 int attr actionModeFindDrawable 0x7f040016 int attr actionModePasteDrawable 0x7f040017 int attr actionModePopupWindowStyle 0x7f040018 int attr actionModeSelectAllDrawable 0x7f040019 int attr actionModeShareDrawable 0x7f04001a int attr actionModeSplitBackground 0x7f04001b int attr actionModeStyle 0x7f04001c int attr actionModeWebSearchDrawable 0x7f04001d int attr actionOverflowButtonStyle 0x7f04001e int attr actionOverflowMenuStyle 0x7f04001f int attr actionProviderClass 0x7f040020 int attr actionViewClass 0x7f040021 int attr activityChooserViewStyle 0x7f040022 int attr alertDialogButtonGroupStyle 0x7f040023 int attr alertDialogCenterButtons 0x7f040024 int attr alertDialogStyle 0x7f040025 int attr alertDialogTheme 0x7f040026 int attr allowStacking 0x7f040027 int attr alpha 0x7f040028 int attr alphabeticModifiers 0x7f040029 int attr arrowHeadLength 0x7f04002a int attr arrowShaftLength 0x7f04002b int attr autoCompleteTextViewStyle 0x7f04002c int attr autoSizeMaxTextSize 0x7f04002d int attr autoSizeMinTextSize 0x7f04002e int attr autoSizePresetSizes 0x7f04002f int attr autoSizeStepGranularity 0x7f040030 int attr background 0x7f040032 int attr backgroundSplit 0x7f040033 int attr backgroundStacked 0x7f040034 int attr backgroundTint 0x7f040035 int attr backgroundTintMode 0x7f040036 int attr barLength 0x7f040037 int attr borderlessButtonStyle 0x7f040038 int attr buttonBarButtonStyle 0x7f040039 int attr buttonBarNegativeButtonStyle 0x7f04003a int attr buttonBarNeutralButtonStyle 0x7f04003b int attr buttonBarPositiveButtonStyle 0x7f04003c int attr buttonGrity 0x7f04003e int attr buttonIconDimen 0x7f04003f int attr buttonPanelSideLayout 0x7f040040 int attr buttonStyle 0x7f040041 int attr buttonStyleSmall 0x7f040042 int attr buttonTint 0x7f040043 int attr buttonTintMode 0x7f040044 int attr checkboxStyle 0x7f040045 int attr checkedTextViewStyle 0x7f040046 int attr closeIcon 0x7f040047 int attr closeItemLayout 0x7f040048 int attr collapseContentDescription 0x7f040049 int attr collapseIcon 0x7f04004a int attr color 0x7f04004b int attr colorAccent 0x7f04004c int attr colorBackgroundFloating 0x7f04004d int attr colorButtonNormal 0x7f04004e int attr colorControlActivated 0x7f04004f int attr colorControlHighlight 0x7f040050 int attr colorControlNormal 0x7f040051 int attr colorError 0x7f040052 int attr colorPrimary 0x7f040053 int attr colorPrimaryDark 0x7f040054 int attr colorSwitchThumbNormal 0x7f040055 int attr commitIcon 0x7f040056 int attr contentDescription 0x7f040057 int attr contentInsetEnd 0x7f040058 int attr contentInsetEndWithActions 0x7f040059 int attr contentInsetLeft 0x7f04005a int attr contentInsetRight 0x7f04005b int attr contentInsetStart 0x7f04005c int attr contentInsetStartWithNigation 0x7f04005d int attr controlBackground 0x7f04005e int attr coordinatorLayoutStyle 0x7f04005f int attr customNigationLayout 0x7f040060 int attr defaultQueryHint 0x7f040061 int attr dialogCornerRadius 0x7f040062 int attr dialogPreferredPadding 0x7f040063 int attr dialogTheme 0x7f040064 int attr displayOptions 0x7f040065 int attr divider 0x7f040066 int attr dividerPadding 0x7f040068 int attr dividerVertical 0x7f040069 int attr drawableSize 0x7f04006a int attr drawerArrowStyle 0x7f04006b int attr dropDownListViewStyle 0x7f04006c int attr dropdownListPreferredItemHeight 0x7f04006d int attr editTextBackground 0x7f04006e int attr editTextColor 0x7f04006f int attr editTextStyle 0x7f040070 int attr elevation 0x7f040071 int attr expandActivityOverflowButtonDrawable 0x7f040072 int attr firstBaselineToTopHeight 0x7f040073 int attr font 0x7f040074 int attr fontFamily 0x7f040075 int attr fontProviderAuthority 0x7f040076 int attr fontProviderCerts 0x7f040077 int attr fontProviderFetchStrategy 0x7f040078 int attr fontProviderFetchTimeout 0x7f040079 int attr fontProviderPackage 0x7f04007a int attr fontProviderQuery 0x7f04007b int attr fontStyle 0x7f04007c int attr fontVariationSettings 0x7f04007d int attr fontWeight 0x7f04007e int attr gapBetweenBars 0x7f04007f int attr goIcon 0x7f040080 int attr height 0x7f040081 int attr hideOnContentScroll 0x7f040082 int attr homeAsUpIndicator 0x7f040083 int attr homeLayout 0x7f040084 int attr icon 0x7f040085 int attr iconTint 0x7f040086 int attr iconTintMode 0x7f040087 int attr iconifiedByDefault 0x7f040088 int attr imageButtonStyle 0x7f040089 int attr indeterminateProgressStyle 0x7f04008a int attr initialActivityCount 0x7f04008b int attr isLightTheme 0x7f04008c int attr itemPadding 0x7f04008d int attr keylines 0x7f04008e int attr lastBaselineToBottomHeight 0x7f04008f int attr layout 0x7f040090 int attr layout_anchor 0x7f040091 int attr layout_anchorGrity 0x7f040092 int attr layout_behior 0x7f040093 int attr layout_dodgeInsetEdges 0x7f040094 int attr layout_insetEdge 0x7f040095 int attr layout_keyline 0x7f040096 int attr lineHeight 0x7f040097 int attr listChoiceBackgroundIndicator 0x7f040098 int attr listDividerAlertDialog 0x7f040099 int attr listItemLayout 0x7f04009a int attr listLayout 0x7f04009b int attr listMenuViewStyle 0x7f04009c int attr listPopupWindowStyle 0x7f04009d int attr listPreferredItemHeight 0x7f04009e int attr listPreferredItemHeightLarge 0x7f04009f int attr listPreferredItemHeightSmall 0x7f0400a0 int attr listPreferredItemPaddingLeft 0x7f0400a1 int attr listPreferredItemPaddingRight 0x7f0400a2 int attr logo 0x7f0400a3 int attr logoDescription 0x7f0400a4 int attr maxButtonHeight 0x7f0400a5 int attr measureWithLargestChild 0x7f0400a6 int attr multiChoiceItemLayout 0x7f0400a7 int attr nigationContentDescription 0x7f0400a8 int attr nigationIcon 0x7f0400a9 int attr nigationMode 0x7f0400aa int attr numericModifiers 0x7f0400ab int attr overlapAnchor 0x7f0400ac int attr paddingBottomNoButtons 0x7f0400ad int attr paddingEnd 0x7f0400ae int attr paddingStart 0x7f0400af int attr paddingTopNoTitle 0x7f0400b0 int attr panelBackground 0x7f0400b1 int attr panelMenuListTheme 0x7f0400b2 int attr panelMenuListWidth 0x7f0400b3 int attr popupMenuStyle 0x7f0400b4 int attr popupTheme 0x7f0400b5 int attr popupWindowStyle 0x7f0400b6 int attr preserveIconSpacing 0x7f0400b7 int attr progressBarPadding 0x7f0400b8 int attr progressBarStyle 0x7f0400b9 int attr queryBackground 0x7f0400ba int attr queryHint 0x7f0400bb int attr radioButtonStyle 0x7f0400bc int attr ratingBarStyle 0x7f0400bd int attr ratingBarStyleIndicator 0x7f0400be int attr ratingBarStyleSmall 0x7f0400bf int attr searchHintIcon 0x7f0400c0 int attr searchIcon 0x7f0400c1 int attr searchViewStyle 0x7f0400c2 int attr seekBarStyle 0x7f0400c3 int attr selectableItemBackground 0x7f0400c4 int attr selectableItemBackgroundBorderless 0x7f0400c5 int attr showAsAction 0x7f0400c6 int attr showDividers 0x7f0400c7 int attr showText 0x7f0400c8 int attr showTitle 0x7f0400c9 int attr singleChoiceItemLayout 0x7f0400ca int attr spinBars 0x7f0400cb int attr spinnerDropDownItemStyle 0x7f0400cc int attr spinnerStyle 0x7f0400cd int attr splitTrack 0x7f0400ce int attr srcCompat 0x7f0400cf int attr state_above_anchor 0x7f0400d0 int attr statusBarBackground 0x7f0400d1 int attr subMenuArrow 0x7f0400d2 int attr submitBackground 0x7f0400d3 int attr subtitle 0x7f0400d4 int attr subtitleTextAppearance 0x7f0400d5 int attr subtitleTextColor 0x7f0400d6 int attr subtitleTextStyle 0x7f0400d7 int attr suggestionRowLayout 0x7f0400d8 int attr switchMinWidth 0x7f0400d9 int attr switchPadding 0x7f0400da int attr switchTextAppearance 0x7f0400dc int attr textAllCaps 0x7f0400dd int attr textAppearanceLargePopupMenu 0x7f0400de int attr textAppearanceListItem 0x7f0400df int attr textAppearanceListItemSecondary 0x7f0400e0 int attr textAppearanceListItemSmall 0x7f0400e1 int attr textAppearancePopupMenuHeader 0x7f0400e2 int attr textAppearanceSearchResultSubtitle 0x7f0400e3 int attr textAppearanceSearchResultTitle 0x7f0400e4 int attr textAppearanceSmallPopupMenu 0x7f0400e5 int attr textColorAlertDialogListItem 0x7f0400e6 int attr textColorSearchUrl 0x7f0400e7 int attr theme 0x7f0400e8 int attr thickness 0x7f0400e9 int attr thumbTextPadding 0x7f0400ea int attr thumbTint 0x7f0400eb int attr thumbTintMode 0x7f0400ec int attr tickMark 0x7f0400ed int attr tickMarkTint 0x7f0400ee int attr tickMarkTintMode 0x7f0400ef int attr tint 0x7f0400f0 int attr tintMode 0x7f0400f1 int attr title 0x7f0400f2 int attr titleMargin 0x7f0400f3 int attr titleMarginBottom 0x7f0400f4 int attr titleMarginEnd 0x7f0400f5 int attr titleMarginStart 0x7f0400f6 int attr titleMarginTop 0x7f0400f7 int attr titleMargins 0x7f0400f8 int attr titleTextAppearance 0x7f0400f9 想用这种c语言编写一个小游戏可以实现,但是非语言编写出的游戏一般的话都是比较大的,占内存比较短。 使用语言:C++使用工具:vs2019 用c++编写小程序的源代码,你可以找一个程序员用c++编写一个小程序,其实是很容易的。 添加音乐还是比较麻烦的 一个简单的思路是 先找一个开源的播放器代码 或者直接搞一个播放器接口的库 然后 把背景音乐存成文件, 在打开游戏的时候 创建线程进行播放。 代码编写: PlaySound The PlaySound function plays asound specified the given filename, resource, or system event. (A system event may be associated with asound in the registry or in the WIN.INI file.) BOOL PlaySound( LPCSTR pszSound, HMODULE hmod, DWORD fdwSound ); Parameters pszSound Astring that specifies the to play. this parameter is NULL, any currently playing weform is stopped. To stop anon-weform sound, specify SND_PURGE in the fdwSound parameter. Three flags in fdwSound (SND_ALIAS, SND_FILENAME, and SND_RESOURCE) determine whether the name is interpreted an alias for asystem event, afilename, or aresource identifier. none of these flags are specified, PlaySound searches the registry or the WIN.INI file for an association with the specified name. an association is found, the event is played. no association is found in the registry, the name is interpreted afilename. hmod Handle of the executable file that contains the resource to be loaded. This parameter must be NULL unless SND_RESOURCE is specified in fdwSound. fdwSound for playing the sound. The following values are defined: SND_APPLICATION The is played using an application-specific association. SND_ALIAS The pszSound parameter is asystem-event alias in the registry or the WIN.INI file. Do not use with either SND_FILENAME or SND_RESOURCE. SND_ALIAS_ID The pszSound parameter is apredefined identifier. SND_ASYNC The is played asynchronously and PlaySound returns immediately after beginning the sound. To terminate an asynchronously played weform sound, PlaySound with pszSound set to SND_FILENAME The pszSound parameter is afilename. SND_LOOP The plays repeatedly until PlaySound is called again with the pszSound parameter set to You must specify the SND_ASYNC flag to indicate an asynchronous event. SND_MEMORY Asound event's file is loaded in RAM. The parameter specified pszSound must point to an of asound in memory. SND_NODEFAULT No default event is used. the cannot be found, PlaySound returns silently without playing the default sound. SND_NOSTOP The specified event will yield to another event that is already playing. asound cannot be played because the resource needed to generate that is busy playing another sound, the function immediately returns FALSE without playing the requested sound. this flag is not specified, PlaySound attempts to stop the currently playing so that the device can be used to play the new sound. SND_NOWAIT the driver is busy, return immediately without playing the sound. SND_PURGE Sounds are to be stopped for the calling task. pszSound is not NULL, all instances of the specified are stopped. pszSound is NULL, all sounds that are playing behalf of the calling task are stopped. You must specify the instance handle to stop SND_RESOURCE events. SND_RESOURCE The pszSound parameter is aresource identifier; hmod must identify the instance that contains the resource. SND_SYNC Synchronous playback of asound event. PlaySound returns after the event completes. Return Values Returns TRUE if successful or FALSE otherwise. Remarks The specified pszSound must fit into ailable physical memory and be playable an installed device driver. PlaySound searches the following directories for files: the directory; the directory; the system directory; directories listed in the PATH environment variable; and the list of directories mapped in anetwork. For more information about the directory search order, see the documentation for the OpenFile function. it cannot find the specified sound, PlaySound uses the default system event entry instead. the function can find neither the system default entry nor the default sound, it makes no and returns int attr titleTextColor 0x7fFALSE. QuickInfo NT: Requires version 3.1 or later. Windows: Requires 95 or later. CE: Unsupported. Header: Declared in mmsystem.h. Import Library: Use winmm.lib. Unicode: Implemented and ANSI versions NT. See Also Weform Audio Overview, Weform Functions 版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌抄袭侵权/违法违规的内容, 12345678@qq.com 举报,一经查实,本站将立刻删除。用C语言编一个小游戏,注明编码,(简单易懂的游戏,不要复杂)
sound有什么好玩的C语言小程序
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其中,在游戏过程中,利用文件作进行数据的存储,建议用附加的写方式作文件.C语言编写猜数字游戏
Flags用C++编写的小游戏源代码
printf("I put out stone.\n");C语言制作小游戏时怎么添加图片音乐,代码怎么打?
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