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c语言小游戏_C语言小游戏合集200

用C语言编猜单词小游戏

Beep(NOTE_1, HALF_BEEP);

#include 我这有许多C的小游戏。给你一个基础的简单的汉诺塔程序。你看看:

c语言小游戏_C语言小游戏合集200c语言小游戏_C语言小游戏合集200


#include

#include

#include

#define max 1024

#define min 50

void main()

{FILE fp;

char c;

int i=0;

int j=0;

//读文件

char str[max][min]={0};

if((fp=fopen("word.txt","r"))==NULL)

{printf("can not open file word.txt\n");

exit(0);

}c=fgetc(fp);

while(c!=EOF)

{if(c!=' ')

{str[i][j]=c;

j++;

}else

{i++;

j=0;

}c=fgetc(fp);

}//产生随机数,0-i

srand((unsigned int)time(NULL));

int n=rand()/20;

while((n<0)||(n>i))

{n=rand()/20;

}printf("取得的随机数是第%d个单词\n",n);

//检查单词

printf("#######guess begin######\n");

printf("\n");

char gs;

char con='y';

while(con=='y')

{printf("请输入字母,# 号表示结束\n");

scanf("%c",&gs);

getchar();

char gue[min]={0};

int flag=0;

while(gs!='#')

{for(int i=0;str[n][i]!='\0';i++)

{if(str[n][i]==gs)

{printf("字母%c在单词中\n",gs);

flag=1;

break;

}}

if(!flag)

{printf("字母%不在单词中\n",gs);

}printf("请输入字母,# 号表示结束\n");

scanf("%c",&gs);

getchar();

}printf("请输入你猜的单词\n");

scanf("%s",gue);

getchar();

if(!(strcmp(str[n],gue)))

{printf("恭喜你,猜对了!\n");

}else

{printf("很遗憾,你猜错了\n");

}printf("continue?y is guess again,press any key to end \n");

scanf("%c",&con);

getchar();

}fclose(fp);

c语言能写出什么样有意思的小程序?

printf("Please input one case you want to put:\n(A/a:stone;B/b:cloth;C/c:forfex;Q/q:quit)\n");

要看你对c掌握到什么程度了~呵呵,在你看来什么就算是有趣呢?小游戏可以有贪吃蛇,五子棋,积木……而小的管理系统有学生信息管理,图书馆的管理……各种管理都可以去试编哦!当然,C还能编作系统,驱动程序……等更大的功能!好好学吧,相信你会喜欢它的!

weform-audio

让机箱唱歌(不是音响哦,也不是耳麦) 原理就是调用Beep函数,控制时长。以下代码在vc++ 2008编译通过 // beep.cpp : 定义控制台应用程序的入口点。

#include "windows.h"

#define ONE_BEEP 600

#define HALF_BEEP 300#define NOTE_1 440

#define NOTE_2 495

#define NOTE_3 550

#define NOTE_4 587

#define NOTE_5 660

#define NOTE_6 733

#define NOTE_7 825

#define NOTE_NONE Sleep(ONE_BEEP);

int _tmain(int argc, _TCHAR argv[])

{ Beep(NOTE_5, ONE_BEEP);

Beep(NOTE_3, HALF_BEEP);

Beep(NOTE_5, HALF_BEEP);

Beep(NOTE_12, ONE_BEEP);

Beep(NOTE_6, ONE_BEEP);

Beep(NOTE_1, ONE_BEEP);

Beep(NOTE_5, ONE_BEEP3);

Beep(NOTE_5, ONE_BEEP);

Beep(NOTE_2, HALF_BEEP);

Beep(NOTE_3, ONE_BEEP);

Beep(NOTE_2, HALF_BEEP);

Beep(NOTE_2, ONE_BEEP4); Beep(NOTE_5, ONE_BEEP);

Beep(NOTE_3, ONE_BEEP);

Beep(NOTE_5, ONE_BEEP);

Beep(NOTE_12, ONE_BEEP);

Beep(NOTE_7, ONE_BEEP);

Beep(NOTE_6, ONE_BEEP);

Beep(NOTE_12, ONE_BEEP);

Beep(NOTE_5, ONE_BEEP3);

Beep(NOTE_5, ONE_BEEP);

Beep(NOTE_2, HALF_BEEP);

Beep(NOTE_3, HALF_BEEP);

Beep(NOTE_4, ONE_BEEP);

Beep(NOTE_7, ONE_BEEP);

Beep(NOTE_1, ONE_BEEP4); Beep(NOTE_6, ONE_BEEP);

Beep(NOTE_12, ONE_BEEP);

Beep(NOTE_12, ONE_BEEP3);

Beep(NOTE_7, ONE_BEEP);

Beep(NOTE_6, HALF_BEEP);

Beep(NOTE_7, HALF_BEEP);

Beep(NOTE_1, ONE_BEEP3);

Beep(NOTE_6, HALF_BEEP);

Beep(NOTE_7, HALF_BEEP);

Beep(NOTE_12, HALF_BEEP);

Beep(NOTE_6, HALF_BEEP);

Beep(NOTE_6, HALF_BEEP);

Beep(NOTE_5, HALF_BEEP);

Beep(NOTE_3, HALF_BEEP);

Beep(NOTE_2, ONE_BEEP4);

Beep(NOTE_5, ONE_BEEP);

Beep(NOTE_3, HALF_BEEP);

Beep(NOTE_5, HALF_BEEP);

Beep(NOTE_12, ONE_BEEP1/2);

Beep(NOTE_7, HALF_BEEP);

Beep(NOTE_6, ONE_BEEP);

Beep(NOTE_12, ONE_BEEP);

Beep(NOTE_5, ONE_BEEP3); Beep(NOTE_5, ONE_BEEP);

Beep(NOTE_2, HALF_BEEP);

Beep(NOTE_3, HALF_BEEP);

Beep(NOTE_4, ONE_BEEP1/2);

Beep(NOTE_7, HALF_BEEP);

Beep(NOTE_1, ONE_BEEP3); return 0;

#includemain(){int a;printf("how old are you ?\n");printf("Input you age:\n");scanf("%d",&a);printf("your age is %d\n",a);printf("I love you ^ - ^"); }

#include

#include

#include

#include

#define numOfQuestions 10

void main()

{srand(1);

for(int i=0;i

{bool add = rand()%2;

char oper = '-';

if(add) oper = '+';

int a = rand()%100;

int b = rand()%100;

{while(b>a)b = rand()%100;

}printf("%d %c %d =?", a, oper, b);

int answer = 0;

scanf("%d", &answer);

bool correct = false;

if(add)

{if(answer == (a + b)) correct = true;

}else

{if(answer == (a - b)) correct = true;

}if(correct)printf("回答正确!\n");

else printf("回答错误!\n");

}}

用C语言编一个小游戏,注明编码,(简单易懂的游戏,不要复杂)

sound

这是个汉诺塔程序,在调试的时候,输入的数字不要大于15,因为每大一个数

image

所得的结果的步骤都会多一倍。如果你有耐心等待结果的话除外。汉诺塔是在欧洲

流行的一种游戏,有a,b,c三个竿。a竿上有若干个由大到小的圆盘,大的在下面,

小的在上面,b,c都是空杆,请你把a杆上的圆盘都倒到别的杆上,或b或c,在倒盘

的过程中不可以大的压小的,实例程序如下:

#include

int i=0;

main()

{unsigned n;

printf("Please enter the number of discs: ");

scanf("%d",&n);

printf("\tneedle:\ta\t b\t c\n");

movedisc(n,'a','c','b');

printf("\t Total: %d\n",i);

getch();

}movedisc(n,fromneedle,toneedle,usingneedle)

unsigned n;

char fromneedle,toneedle,usingneedle;

{if(n>0)

{movedisc(n-1,fromneedle,usingneedle,toneedle);

i++;

switch(fromneedle)

{case 'a':switch(toneedle)

{case 'b':printf("\t[%d]:\t%2d------>%2d\n",i,n,n);

break;

case 'c':printf("\t[%d]:\t%2d------------->%2d\n",i,n,n);

break;

case 'b':switch(toneedle)

{case 'a':printf("\t[%d]:\t%2d<----------%2d\n",i,n,n);

break;

case 'c':printf("\t[%d]:\t\t%2d------>%2d\n",i,n,n);

break;

case 'c':switch(toneedle)

{case 'a':printf("\t[%d]:\t%2d<--------------%2d\n",i,n,n);

break;

case 'b':printf("\t[%d]:\t\t%2d<--------%2d\n",i,n,n);

break;

}movedisc(n-1,usingneedle,toneedle,fromneedle);

}}

有什么好玩的C语言小程序

}

觉的这个怎么样啊?

/a finger-guessing game/

#include

#include

main()

{char ch;

char artificial;

int random;

while (1)/如果不退出,则永远玩游戏/

{srand(time(NULL));/使rand随机而不重复/

artificial=getch();

if(artificial=='q'||artificial=='Q')

exit(0);/游戏循环出口/

if(artificial!='A'&&artificial!='B'&&artificial!='C'&&artificial!='a'&&artificial!='b'&&artificial!='c')

continue;/其他字母全部跳过/

if(artificial=='A'||artificial=='a')

printf("You put out stone.\n");

if(artificial=='B'||artificial=='b')

printf("You put out cloth.\n");

if(artificUnicodeial=='C'||artificial=='c')

printf("You put out forfex.\n");

random=rand()%3+1;

switch(random)

{case 1:/这是电脑出石头的情况/

if(artificial=='A'||artificial=='a')

{printf("Ah,We are the same.\n");/如果一样,继续/

continue;

}if(artificial=='B'||artificial=='b')

{printf("Oh,you are perfect!You he won!");

printf("\nDo you want to play again?y/n\n");/判断是否继续游戏/

ch=getch();

if(ch=='y')

continue;

else exit(0);

}if(artificial=='C'||artificial=='c')

{printf("Ah,ha!I won!");

printf("\nDo you want to play again?y/n\n");

ch=getch();

if(ch=='y')

continue;

else exit(0);

}case 2:/电脑出布的情况处理/

printf("I put out cloth.\n");

if(artificial=='B'||artificial=='b')

{printf("Ah,We are the same.\n");

continue;

}if(artificial=='C'||artificial=='c')

{printf("Oh,you are perfect!You he won!");

printf("\nDo you want to play again?y/n\n");

ch=getch();

if(ch=='y')

continue;

else exit(0);

}if(artificial=='A'||artificial=='a')

{printf("Ah,ha!I won!");

printf("\nDo you want to play again?y/n\n");

ch=getch();

if(ch=='y')

continue;

else exit(0);

}case 3:/电脑出剪刀的情况处理/

printf("I put out forfex.\n");

if(artificial=='C'||artificial=='c')

{printf("Ah,We are the same.\n");

continue;

}if(artificial=='B'||artificial=='b')

{printf("Ah,ha!I won!");

printf("\nDo you want to play again?y/n\n");

ch=getch();

if(ch=='y')

continue;

else exit(0);

}if(artificial=='A'||artificial=='a')

{printf("Oh,you are perfect!You he won!");

printf("\nDo you want to play again?y/n\n");

ch=getch();

if(ch=='y')

continue;

else exit(0);

}}

}getch();

}希望可以帮到你,谢谢!

c语言编程小游戏实现的超级玛丽游戏源码

by

int game::GetCommand()

{int c = 0;

if (GetAsyncKeyState('A') & 0x8000)

c |= CMD_}break;LEFT;

if (GetAsyncKeyState('D') & 0x8000)

c |= CMD_RIGHT;

if ((GetAsyncKeyState('W') & 0x8000)||(GetAsyncKeyState('K') & 0x8000))

c |= CMD_UP;

if (GetAsyncKeyState('S') & 0x8000)

c |= CMD_DOWN;

if (GetAsyncKeyState('J') & 0x8000)

c |= CMD_SHOOT;

if (GetAsyncKeyState(VK_ESCAPE) & 0x8000)

c |= CMD_ESC;

return c;

}void game::left()

{role.iframe=-1;

role.turn=-1;

role.x-=STEP;

if(is_l_touch(1)==1)

role.x+=STEP;

if(role.x

role.x+=STEP;

}void game::right()

{role.iframe=-1;

role.turn=1;

role.x+=STEP;

if(is_r_touch(1)==1)

role.x-=STEP;

if(role.x>role.xright&&(-xmap+role.x

{role.x-=STEP;

xmapsky-=1;

xmap-=STEP;

}}

void game::up()

{mciSendString("play mymusic4 from 0", NULL, 0, NULL);

role.iframe=-1;

v0=-sqrt(2GHIGH);

role.jump=1;

C语言编程:剪刀石头布的小游戏

as

#include

using namespace std;

#include

#include

int cchuquan()

{int t;

srand(time(0)); //seed

t = rand() % 3+ 1; // random number 1-3

if(t==1)

{couint attr dividerHorizontal 0x7f040067t<<"电脑出的为剪刀!"<

}else if(t==2)

{cout<<"电脑出的为石头!"<

}else

{cout<<"电脑出的为布!"<

}return t;

}int iswin(int n,int m)

{if(n==m)

{return 0;

}else if(n==1&&m==2)

{return -1;

}else if(n==1&&m==3)

{return 1;

}else if(n==2&&m==1)

{return 1;

}else if(n==2&&m==3)

{return -1;

}else if(n==3&&m==1)

{return -1;

}else

{return 1;

}}

int main()

{const int jiandao=1;

const int shitou=2;

const int bu=3;

cout<<"请输入你要选择的局数(必须为奇数且大于1):";

int n;

cin>>n;

int win=0,shu=0;

for(int i=0;i

{cout<<"请出拳: 1:为剪刀;2:为石头;3:为布"<

int flag;

cin>>flag;

if(flag==1)

{cout<<"你出的为剪刀!"<

}else if(flag==2)

{cout<<"你出的为石头!"<

}else

{cout<<"你出的为布!"<

}int cf=cchuquan();

if(iswin(flag,cf)==1)

{++win;

}else if(iswin(flag,cf)==-1)

{++shu;

}}

{cout<<"恭喜你获胜!"<

}else

{cout<<"非常遗憾!你失败了!"<

}return 0;

}c++写的 呵呵 你可以参考

用C语言编写小游戏

其中,在游戏过程中,利用文件作进行数据的存储,建议用附加的写方式作文件.

我这有本《C游戏编程从入门到精通》电子书!

also

《C语言课程设计案例精编》

案例一 贪吃蛇游戏

案例二 计算器

案例三 黑白棋游戏

案例四 迷宫问题

案例五 扫地雷游戏

案例六 速算24

案例七 数据结构CAI系统

案例八 进程调度

案例九 存储管理分区分配算法

案例十 通讯录

案例十一 学生成绩管理

案例十二 工资管理

案例十三 图书借阅管理

案例十四 教师工作量计算

需要的话留下邮箱,给你发过去!

微星有智能超频开关,配上好点的蓝宝或者迪兰都可以

C语言编写猜数字游戏

Flags

#include

#include

#include

int main()

{int i,a,n;

srand((int)time(NULL));

n=rand()%100+1;

for(i=0; i<5; i++)

{printf("请输入一个介于1到100的整数:");

scanf("%d",&a);

if(a

printf("猜小了!\n");

if(a>n)

printf("猜大了!\n");

if(a==n)

{printf("猜对了!\n");

break;

}}

return 编辑源代码->编译->链接0;

用C++编写的小游戏源代码

printf("I put out stone.\n");

以下是贪吃蛇源代码:

int attr buttonBarStyle 0x7f04003d

#include

#include

#include

#include

#include

#define N 21

void gotoxy(int x,int y)//位置函数

{COORD pos;

pos.X=2x;

pos.Y=y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);

}void color(int a)//颜色函数

{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);

}void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果)

{int i,j;//初始化围墙

int wall[N+2][N+2]={{0}};

for(i=1;i<=N;i++)

{for(j=1;j<=N;j++)

wall[i][j]=1;

}color(11);

for(i=0;i

{for(j=0;j

{if(wall[i][j])

cout<<"■";

else cout<<"□" ;

}cout<

}gotoxy(N+3,1);//显示信息

color(20);

cout<<"按 W S A D 移动方向"<

gotoxy(N+3,2);

color(20);

cout<<"按任意键暂停"<

gotoxy(N+3,3);

color(20);

cout<<"得分:"<

apple[0]=rand()%N+1;//苹果

apple[1]=rand()%N+1;

gotoxy(apple[0],apple[1]);

color(12);

cout<<"●"<

}int main()

{int i,j;

int snake=NULL;

int apple[2];

int score=0;

int tail[2];

int len=3;

char ch='p';

srand((unsigned)time(NULL));

init(apple);

snake=(int)realloc(snake,sizeof(int)len);

for(i=0;i

snake[i]=(int)malloc(sizeof(int)2);

for(i=0;i

{snake[i][0]=N/2;

snake[i][1]=N/2+i;

gotoxy(snake[i][0],snake[i][1]);

color(14);

cout<<"★"<

}while(1)//进入消息循环

{tail[0]=snake[len-1][0];

tail[1]=snake[len-1][1];

gotoxy(tail[0],tail[1]);

color(11);

cout<<"■"<

for(i=len-1;i>0;i--)

{snake[i][0]=snake[i-1][0];

snake[i][1]=snake[i-1][1];

gotoxy(snake[i][0],snake[i][1]);

color(14);

cout<<"★"<

}if(kbhit())

{gotoxy(0,N+2);

ch=getche();

}switch(ch)

{case 'w':snake[0][1]--;break;

case 's':snake[0][1]++;break;

case 'a':snake[0][0]--;break;

case 'd':snake[0][0]++;break;

default: break;

}gotoxy(snake[0][0],snake[0][1]);

color(14);

cout<<"★"<

Sleep(abs(200-0.5score));

if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1

{score++;

len++;

snake=(int)realloc(snake,sizeof(int)len);

snake[len-1]=(int)malloc(sizeof(int)2);

apple[0]=rand()%N+1;

apple[1]=rand()%N+1;

gotoxy(apple[0],apple[1]);

color(12);

cout<<"●"<

gotoxy(N+5,3);

color(20);

cout<

}if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败

{gotoxy(N/2,N/2);

color(30);

cout<<"失败!!!"<

for(i=0;i

free(snake[i]);

Sleep(INFINITE);

exit(0);

}}

return 0;

}参考资料:从C++吧看来的

像素射击:int anim abc_fade_in 0x7f010001

int anim abc_fade_out 0x7f010002

int anim abc_grow_fade_in_from_bottom 0x7f010003

int anim abc_popup_enter 0x7f010004

int anim abc_popup_exit 0x7f010005

int anim abc_shrink_fade_out_from_bottom 0x7f010006

int anim abc_slide_in_bottom 0x7f010007

int anim abc_slide_in_top 0x7f010008

int anim abc_slide_out_bottom 0x7f010009

int anim abc_slide_out_top 0x7f01000a

int anim abc_tooltip_enter 0x7f01000b

int anim abc_tooltip_exit 0x7f01000c

int attr actionBarDivider 0x7f040001

int attr actionBarItemBackground 0x7f040002

int attr actionBarPopupTheme 0x7f040003

int attr actionBarSize 0x7f040004

int attr actionBarSplitStyle 0x7f040005

int attr actionBarStyle 0x7f040006

int attr actionBarTabBarStyle 0x7f040007

int attr actionBarTabStyle 0x7f040008

int attr actionBarTabTextStyle 0x7f040009

int attr actionBarTheme 0x7f04000a

int attr actionBarWidgetTheme 0x7f04000b

int attr actionButtonStyle 0x7f04000c

int attr actionDropDownStyle 0x7f04000d

int attr actionLayout 0x7f04000e

int attr actionMenuTextAppearance 0x7f04000f

int attr actionMenuTextColor 0x7f040010

int attr actionModeBackground 0x7f040011

int attr actionModeCloseButtonStyle 0x7f040012

int attr actionModeCloseDrawable 0x7f040013

int attr actionModeCopyDrawable 0x7f040014

int attr actionModeCutDrawable 0x7f040015

int attr actionModeFindDrawable 0x7f040016

int attr actionModePasteDrawable 0x7f040017

int attr actionModePopupWindowStyle 0x7f040018

int attr actionModeSelectAllDrawable 0x7f040019

int attr actionModeShareDrawable 0x7f04001a

int attr actionModeSplitBackground 0x7f04001b

int attr actionModeStyle 0x7f04001c

int attr actionModeWebSearchDrawable 0x7f04001d

int attr actionOverflowButtonStyle 0x7f04001e

int attr actionOverflowMenuStyle 0x7f04001f

int attr actionProviderClass 0x7f040020

int attr actionViewClass 0x7f040021

int attr activityChooserViewStyle 0x7f040022

int attr alertDialogButtonGroupStyle 0x7f040023

int attr alertDialogCenterButtons 0x7f040024

int attr alertDialogStyle 0x7f040025

int attr alertDialogTheme 0x7f040026

int attr allowStacking 0x7f040027

int attr alpha 0x7f040028

int attr alphabeticModifiers 0x7f040029

int attr arrowHeadLength 0x7f04002a

int attr arrowShaftLength 0x7f04002b

int attr autoCompleteTextViewStyle 0x7f04002c

int attr autoSizeMaxTextSize 0x7f04002d

int attr autoSizeMinTextSize 0x7f04002e

int attr autoSizePresetSizes 0x7f04002f

int attr autoSizeStepGranularity 0x7f040030

int attr background 0x7f040032

int attr backgroundSplit 0x7f040033

int attr backgroundStacked 0x7f040034

int attr backgroundTint 0x7f040035

int attr backgroundTintMode 0x7f040036

int attr barLength 0x7f040037

int attr borderlessButtonStyle 0x7f040038

int attr buttonBarButtonStyle 0x7f040039

int attr buttonBarNegativeButtonStyle 0x7f04003a

int attr buttonBarNeutralButtonStyle 0x7f04003b

int attr buttonBarPositiveButtonStyle 0x7f04003c

int attr buttonGrity 0x7f04003e

int attr buttonIconDimen 0x7f04003f

int attr buttonPanelSideLayout 0x7f040040

int attr buttonStyle 0x7f040041

int attr buttonStyleSmall 0x7f040042

int attr buttonTint 0x7f040043

int attr buttonTintMode 0x7f040044

int attr checkboxStyle 0x7f040045

int attr checkedTextViewStyle 0x7f040046

int attr closeIcon 0x7f040047

int attr closeItemLayout 0x7f040048

int attr collapseContentDescription 0x7f040049

int attr collapseIcon 0x7f04004a

int attr color 0x7f04004b

int attr colorAccent 0x7f04004c

int attr colorBackgroundFloating 0x7f04004d

int attr colorButtonNormal 0x7f04004e

int attr colorControlActivated 0x7f04004f

int attr colorControlHighlight 0x7f040050

int attr colorControlNormal 0x7f040051

int attr colorError 0x7f040052

int attr colorPrimary 0x7f040053

int attr colorPrimaryDark 0x7f040054

int attr colorSwitchThumbNormal 0x7f040055

int attr commitIcon 0x7f040056

int attr contentDescription 0x7f040057

int attr contentInsetEnd 0x7f040058

int attr contentInsetEndWithActions 0x7f040059

int attr contentInsetLeft 0x7f04005a

int attr contentInsetRight 0x7f04005b

int attr contentInsetStart 0x7f04005c

int attr contentInsetStartWithNigation 0x7f04005d

int attr controlBackground 0x7f04005e

int attr coordinatorLayoutStyle 0x7f04005f

int attr customNigationLayout 0x7f040060

int attr defaultQueryHint 0x7f040061

int attr dialogCornerRadius 0x7f040062

int attr dialogPreferredPadding 0x7f040063

int attr dialogTheme 0x7f040064

int attr displayOptions 0x7f040065

int attr divider 0x7f040066

int attr dividerPadding 0x7f040068

int attr dividerVertical 0x7f040069

int attr drawableSize 0x7f04006a

int attr drawerArrowStyle 0x7f04006b

int attr dropDownListViewStyle 0x7f04006c

int attr dropdownListPreferredItemHeight 0x7f04006d

int attr editTextBackground 0x7f04006e

int attr editTextColor 0x7f04006f

int attr editTextStyle 0x7f040070

int attr elevation 0x7f040071

int attr expandActivityOverflowButtonDrawable 0x7f040072

int attr firstBaselineToTopHeight 0x7f040073

int attr font 0x7f040074

int attr fontFamily 0x7f040075

int attr fontProviderAuthority 0x7f040076

int attr fontProviderCerts 0x7f040077

int attr fontProviderFetchStrategy 0x7f040078

int attr fontProviderFetchTimeout 0x7f040079

int attr fontProviderPackage 0x7f04007a

int attr fontProviderQuery 0x7f04007b

int attr fontStyle 0x7f04007c

int attr fontVariationSettings 0x7f04007d

int attr fontWeight 0x7f04007e

int attr gapBetweenBars 0x7f04007f

int attr goIcon 0x7f040080

int attr height 0x7f040081

int attr hideOnContentScroll 0x7f040082

int attr homeAsUpIndicator 0x7f040083

int attr homeLayout 0x7f040084

int attr icon 0x7f040085

int attr iconTint 0x7f040086

int attr iconTintMode 0x7f040087

int attr iconifiedByDefault 0x7f040088

int attr imageButtonStyle 0x7f040089

int attr indeterminateProgressStyle 0x7f04008a

int attr initialActivityCount 0x7f04008b

int attr isLightTheme 0x7f04008c

int attr itemPadding 0x7f04008d

int attr keylines 0x7f04008e

int attr lastBaselineToBottomHeight 0x7f04008f

int attr layout 0x7f040090

int attr layout_anchor 0x7f040091

int attr layout_anchorGrity 0x7f040092

int attr layout_behior 0x7f040093

int attr layout_dodgeInsetEdges 0x7f040094

int attr layout_insetEdge 0x7f040095

int attr layout_keyline 0x7f040096

int attr lineHeight 0x7f040097

int attr listChoiceBackgroundIndicator 0x7f040098

int attr listDividerAlertDialog 0x7f040099

int attr listItemLayout 0x7f04009a

int attr listLayout 0x7f04009b

int attr listMenuViewStyle 0x7f04009c

int attr listPopupWindowStyle 0x7f04009d

int attr listPreferredItemHeight 0x7f04009e

int attr listPreferredItemHeightLarge 0x7f04009f

int attr listPreferredItemHeightSmall 0x7f0400a0

int attr listPreferredItemPaddingLeft 0x7f0400a1

int attr listPreferredItemPaddingRight 0x7f0400a2

int attr logo 0x7f0400a3

int attr logoDescription 0x7f0400a4

int attr maxButtonHeight 0x7f0400a5

int attr measureWithLargestChild 0x7f0400a6

int attr multiChoiceItemLayout 0x7f0400a7

int attr nigationContentDescription 0x7f0400a8

int attr nigationIcon 0x7f0400a9

int attr nigationMode 0x7f0400aa

int attr numericModifiers 0x7f0400ab

int attr overlapAnchor 0x7f0400ac

int attr paddingBottomNoButtons 0x7f0400ad

int attr paddingEnd 0x7f0400ae

int attr paddingStart 0x7f0400af

int attr paddingTopNoTitle 0x7f0400b0

int attr panelBackground 0x7f0400b1

int attr panelMenuListTheme 0x7f0400b2

int attr panelMenuListWidth 0x7f0400b3

int attr popupMenuStyle 0x7f0400b4

int attr popupTheme 0x7f0400b5

int attr popupWindowStyle 0x7f0400b6

int attr preserveIconSpacing 0x7f0400b7

int attr progressBarPadding 0x7f0400b8

int attr progressBarStyle 0x7f0400b9

int attr queryBackground 0x7f0400ba

int attr queryHint 0x7f0400bb

int attr radioButtonStyle 0x7f0400bc

int attr ratingBarStyle 0x7f0400bd

int attr ratingBarStyleIndicator 0x7f0400be

int attr ratingBarStyleSmall 0x7f0400bf

int attr searchHintIcon 0x7f0400c0

int attr searchIcon 0x7f0400c1

int attr searchViewStyle 0x7f0400c2

int attr seekBarStyle 0x7f0400c3

int attr selectableItemBackground 0x7f0400c4

int attr selectableItemBackgroundBorderless 0x7f0400c5

int attr showAsAction 0x7f0400c6

int attr showDividers 0x7f0400c7

int attr showText 0x7f0400c8

int attr showTitle 0x7f0400c9

int attr singleChoiceItemLayout 0x7f0400ca

int attr spinBars 0x7f0400cb

int attr spinnerDropDownItemStyle 0x7f0400cc

int attr spinnerStyle 0x7f0400cd

int attr splitTrack 0x7f0400ce

int attr srcCompat 0x7f0400cf

int attr state_above_anchor 0x7f0400d0

int attr statusBarBackground 0x7f0400d1

int attr subMenuArrow 0x7f0400d2

int attr submitBackground 0x7f0400d3

int attr subtitle 0x7f0400d4

int attr subtitleTextAppearance 0x7f0400d5

int attr subtitleTextColor 0x7f0400d6

int attr subtitleTextStyle 0x7f0400d7

int attr suggestionRowLayout 0x7f0400d8

int attr switchMinWidth 0x7f0400d9

int attr switchPadding 0x7f0400da

int attr switchTextAppearance 0x7f0400dc

int attr textAllCaps 0x7f0400dd

int attr textAppearanceLargePopupMenu 0x7f0400de

int attr textAppearanceListItem 0x7f0400df

int attr textAppearanceListItemSecondary 0x7f0400e0

int attr textAppearanceListItemSmall 0x7f0400e1

int attr textAppearancePopupMenuHeader 0x7f0400e2

int attr textAppearanceSearchResultSubtitle 0x7f0400e3

int attr textAppearanceSearchResultTitle 0x7f0400e4

int attr textAppearanceSmallPopupMenu 0x7f0400e5

int attr textColorAlertDialogListItem 0x7f0400e6

int attr textColorSearchUrl 0x7f0400e7

int attr theme 0x7f0400e8

int attr thickness 0x7f0400e9

int attr thumbTextPadding 0x7f0400ea

int attr thumbTint 0x7f0400eb

int attr thumbTintMode 0x7f0400ec

int attr tickMark 0x7f0400ed

int attr tickMarkTint 0x7f0400ee

int attr tickMarkTintMode 0x7f0400ef

int attr tint 0x7f0400f0

int attr tintMode 0x7f0400f1

int attr title 0x7f0400f2

int attr titleMargin 0x7f0400f3

int attr titleMarginBottom 0x7f0400f4

int attr titleMarginEnd 0x7f0400f5

int attr titleMarginStart 0x7f0400f6

int attr titleMarginTop 0x7f0400f7

int attr titleMargins 0x7f0400f8

int attr titleTextAppearance 0x7f0400f9

想用这种c语言编写一个小游戏可以实现,但是非语言编写出的游戏一般的话都是比较大的,占内存比较短。

使用语言:C++使用工具:vs2019

用c++编写小程序的源代码,你可以找一个程序员用c++编写一个小程序,其实是很容易的。

C语言制作小游戏时怎么添加图片音乐,代码怎么打?

if(win-shu>0)

添加音乐还是比较麻烦的

一个简单的思路是

先找一个开源的播放器代码

或者直接搞一个播放器接口的库

然后

把背景音乐存成文件,

在打开游戏的时候

创建线程进行播放。

代码编写:

PlaySound

The

PlaySound

function

plays

asound

specified

the

given

filename,

resource,

or

system

event.

(A

system

event

may

be

associated

with

asound

in

the

registry

or

in

the

WIN.INI

file.)

BOOL

PlaySound(

LPCSTR

pszSound,

HMODULE

hmod,

DWORD

fdwSound

);

Parameters

pszSound

Astring

that

specifies

the

to

play.

this

parameter

is

NULL,

any

currently

playing

weform

is

stopped.

To

stop

anon-weform

sound,

specify

SND_PURGE

in

the

fdwSound

parameter.

Three

flags

in

fdwSound

(SND_ALIAS,

SND_FILENAME,

and

SND_RESOURCE)

determine

whether

the

name

is

interpreted

an

alias

for

asystem

event,

afilename,

or

aresource

identifier.

none

of

these

flags

are

specified,

PlaySound

searches

the

registry

or

the

WIN.INI

file

for

an

association

with

the

specified

name.

an

association

is

found,

the

event

is

played.

no

association

is

found

in

the

registry,

the

name

is

interpreted

afilename.

hmod

Handle

of

the

executable

file

that

contains

the

resource

to

be

loaded.

This

parameter

must

be

NULL

unless

SND_RESOURCE

is

specified

in

fdwSound.

fdwSound

for

playing

the

sound.

The

following

values

are

defined:

SND_APPLICATION

The

is

played

using

an

application-specific

association.

SND_ALIAS

The

pszSound

parameter

is

asystem-event

alias

in

the

registry

or

the

WIN.INI

file.

Do

not

use

with

either

SND_FILENAME

or

SND_RESOURCE.

SND_ALIAS_ID

The

pszSound

parameter

is

apredefined

identifier.

SND_ASYNC

The

is

played

asynchronously

and

PlaySound

returns

immediately

after

beginning

the

sound.

To

terminate

an

asynchronously

played

weform

sound,

PlaySound

with

pszSound

set

to

SND_FILENAME

The

pszSound

parameter

is

afilename.

SND_LOOP

The

plays

repeatedly

until

PlaySound

is

called

again

with

the

pszSound

parameter

set

to

You

must

specify

the

SND_ASYNC

flag

to

indicate

an

asynchronous

event.

SND_MEMORY

Asound

event's

file

is

loaded

in

RAM.

The

parameter

specified

pszSound

must

point

to

an

of

asound

in

memory.

SND_NODEFAULT

No

default

event

is

used.

the

cannot

be

found,

PlaySound

returns

silently

without

playing

the

default

sound.

SND_NOSTOP

The

specified

event

will

yield

to

another

event

that

is

already

playing.

asound

cannot

be

played

because

the

resource

needed

to

generate

that

is

busy

playing

another

sound,

the

function

immediately

returns

FALSE

without

playing

the

requested

sound.

this

flag

is

not

specified,

PlaySound

attempts

to

stop

the

currently

playing

so

that

the

device

can

be

used

to

play

the

new

sound.

SND_NOWAIT

the

driver

is

busy,

return

immediately

without

playing

the

sound.

SND_PURGE

Sounds

are

to

be

stopped

for

the

calling

task.

pszSound

is

not

NULL,

all

instances

of

the

specified

are

stopped.

pszSound

is

NULL,

all

sounds

that

are

playing

behalf

of

the

calling

task

are

stopped.

You

must

specify

the

instance

handle

to

stop

SND_RESOURCE

events.

SND_RESOURCE

The

pszSound

parameter

is

aresource

identifier;

hmod

must

identify

the

instance

that

contains

the

resource.

SND_SYNC

Synchronous

playback

of

asound

event.

PlaySound

returns

after

the

event

completes.

Return

Values

Returns

TRUE

if

successful

or

FALSE

otherwise.

Remarks

The

specified

pszSound

must

fit

into

ailable

physical

memory

and

be

playable

an

installed

device

driver.

PlaySound

searches

the

following

directories

for

files:

the

directory;

the

directory;

the

system

directory;

directories

listed

in

the

PATH

environment

variable;

and

the

list

of

directories

mapped

in

anetwork.

For

more

information

about

the

directory

search

order,

see

the

documentation

for

the

OpenFile

function.

it

cannot

find

the

specified

sound,

PlaySound

uses

the

default

system

event

entry

instead.

the

function

can

find

neither

the

system

default

entry

nor

the

default

sound,

it

makes

no

and

returns

int attr titleTextColor 0x7fFALSE.

QuickInfo

NT:

Requires

version

3.1

or

later.

Windows:

Requires

95

or

later.

CE:

Unsupported.

Header:

Declared

in

mmsystem.h.

Import

Library:

Use

winmm.lib.

Unicode:

Implemented

and

ANSI

versions

NT.

See

Also

Weform

Audio

Overview,

Weform

Functions

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